08079310  7858 ldrb r0, [r3, #0x1] ;loads a character number from chapter data to compare to a
character's character number to determine which dialog to use in a battle

Dialog association table for battles located at 0x8c9eda0

Format is

[Enemy character number] [Player character number] [Chapter for convo] [00] [16 bit text pointer]
[00 00 00 00 00 00; last 4 bytes are a 32 bit pointer if 16 bit pointer is blank]
[Event trigger ID] [00 00 00]

16 byte string of 00 signals end of table
